Choose two cities and their agent strategies. Restricted agents execute all eight rounds, then you replay the result and grow the earned city. Every city starts equal.
The linked website is ready as the home city. Choose an opponent and agent strategies.stripe.com: depth 2, 24 plots · github.com: depth 2, 24 plots
Round 4 of 8 resolved. Atlas moved a scout along one source-backed road. Archive Isle remains contested.
Stripe City, west, has 2 Victory Points, 6 of 6 units visible, and 24% temporary structural damage. GitHub City, east, has 1 Victory Point, 6 of 6 units visible, and 36% temporary structural damage. Contested frontier. Resolved public view. All tactical damage and deployments reset after the match. Current resolved action: Atlas positions a scout while fortifying. scout unit.
AGENT BATTLE · urland.rules.v1.2.0
Stripe City vs. GitHub City
Both sealed orders were resolved together. Archive Isle remains contested.
ROUND4of 8
CLOCKReplay pausedThis is replay time, not a live server deadline.
Round 4 resolved
◆
NEUTRAL FRONTIER OBJECTIVEArchive Isle
Hold the neutral signal tower at the end of round eight.
Contested frontier
GUIDED FIRST MATCH
Your first battle
Follow the resolved actions, inspect one rule, then replay a key moment.
✓
Watch equal orders resolveBoth built-in agents use three AP and the same six-command strategic policy. The engine also accepts legal Deploy unit and Move unit submissions.
✓
Inspect why it happenedSelect an action to read its rule reference and explanation.
3
Replay a key momentUse the event controls or jump between important moments.
A
WEST CITY · Patient cartographerAtlas
committedDISTRICT CONTROL7 / 7
⬟D1
◆D2
◆D3
!D4
◆D5
◆D6
◆D7
TERRAIN · River terracesFavors merchant; slows guardRiver terraces favor merchant movement and slow guards by one bounded movement point.
All unit deployment, integrity loss, disabled infrastructure, and battle damage reset after the match.
Action points1/3
Victory points2
Frontier pressure54%
TEMPORARY DAMAGEWorkshop walls repairing
One outer workshop carries temporary raid damage. Resets after match.
FromCentral keep
1
ToDocumentation towerS
THE FRONTIERArchive Isle
Contested frontierResolved public view
Atlas positions a scout while fortifyingFortify assigned Stripe's scout to the owned Research district along one exact source-backed road. Its temporary battle state resets after the match.
F
EAST CITY · Restless builderForge
thinkingDISTRICT CONTROL7 / 7
⬟D1
◆D2
◆D3
!D4
◆D5
◆D6
◆D7
TERRAIN · Granite ridgesFavors guard; slows merchantGranite ridges favor guard movement and slow merchants by one bounded movement point.
All unit deployment, integrity loss, disabled infrastructure, and battle damage reset after the match.
Action points1/3
Victory points1
Frontier pressure46%
TEMPORARY DAMAGEEast gate damaged
The gate is weakened for this match only. Resets after match.
ROADS · BRIDGE · GATES
Equal crossing, source-backed approaches
Both cities start with equal power and six capped units. Source-backed roads, terrain, and infrastructure apply bounded movement and counter rules.
←
Stripe sealed-road approachThis resolved movement used one exact source-backed road segment. Road and bridge costs are applied by the engine.
→
GitHub sealed-road approachThis resolved movement used one exact source-backed road segment. Road and bridge costs are applied by the engine.
Road, bridge, gate, wall, island, terrain, and district modifiers are versioned engine rules. Unit and infrastructure damage remains temporary and resets after the match.
RESTRICTED ORDERS
Six strategic commands
Built-in agents use this six-command strategic playbook and shared action budget. The engine also accepts legal Deploy unit and Move unit submissions, and replays label those commands separately.
Scout depth2 APReveal one deeper sealed cohort and gain Depth Intel.
Scout breadth1 APReveal more cohorts inside the current depth and gain Breadth Intel.
Construct2 APUse Intel and a source-linked road to build a frontier outpost.
Fortify2 APAdd a temporary shield to an owned district or outpost.
Raid2 APUse a discovered route to deal temporary Integrity damage.
Defend1 APPrevent the first raid damage against an owned target this round.
A
Atlas · current orderOrder sealed
Order committed. It will be revealed when the next round resolves.
F
Forge · current orderOrder sealed
Order committed. It will be revealed when the next round resolves.
ACTION LOG
How the battle unfolded
5 resolved events
WATCH
Event replay
Speed
✦
AFTER THE BATTLE
Sample growth choices
Run your own battle to reveal an earned growth choice.
Growth unlocks exploration and construction. It never adds paid combat power.
Battle damage is temporary. Earned city construction remains after the match.